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I'm all for ramping up the challenge, I just hope that I won't be an underpowered level 16 player who has to beat Lebron or Kobe night in and night out. When you start Become Legendary, all you're expected to do is win the game.
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If you're a level 16 player, you need to out-play the other team's best player and win the game in order to see an XP bonus. If you're a level 10 player and you get beat by a player that's worse than you, you take an XP hit. See, each game has matchup objectives where you need to out-play someone on the opposing team. When that happens, your next game will feature a bounce back objective which you'll get a nice XP bonus for completing.ĮA Sports has built Become Legendary to escalate in difficulty as your player levels up, but I'm a bit worried that gamers will be discouraged and not finish it. Setbacks happen whenever you turn in a crappy performance in any of the three (offense, defense, team play) main categories. In an effort to stop players from quitting out and restarting games when their created player doesn't perform all that well, EA Sports has developed something called setbacks and bounce backs. It seems like NBA Elite 11 is dangling the carrot of playing as (or, at the very least, against) Michael Jordan in front of your face throughout Become Legendary, yet you have to buy the competing product (NBA 2K11) to actually play as him for yourself. You enter into the Jordan Draft Showcase to earn your draft position, there are 23 levels to attain throughout your career (Jordan's number was 23) and there are the aforementioned Jordan Milestones. It's a real bummer that EA Sports integrated Jordan (his brand, not the man himself) so heavily into Become Legendary. Finally, there are Jordan Brand milestones that have you follow in the footsteps of Michael Jordan himself and equal some of his greatest performances for even more experience points. Of course, there are also single-game accomplishments such as getting a comeback win, or earning a triple-double. You gain award points by winning championships, earning accolades like first-team All-NBA, Defensive Player of the Year, scoring or rebounding title and pretty much any other achievement you can think of. The final two pillars that you need to worry through the 23 levels of Become Legendary are the number of games you've played and the amount of award points that you accrue through your career.
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This aims to open up gameplay significantly so that you can make your center into an assist-man if you sculpt him properly instead of having to complete pre-determined goals. If you dish out ten assists, your passing DNA Stat Level will rise. These are earned by developing your tendencies in-game. The biggest, and in my eyes, the most exciting deviation from standard career mode fare is DNA Stats Levels. Elite's AI gives you constant feedback for your actions so you have an idea where you stand. It's out of ten and it's based on your offensive, defensive and team play production in each contest. First and foremost is your grade for each game. NBA Become Legendary Tutorial Video As you progress, you need to keep four pillars of Become Legendary in mind with every action that you make. Your first time on the court is more of a tutorial than anything. No matter how you perform in your intro contest, you'll get drafted in the first round. Once you're done outfitting your player with new shoes (the list of available shoes will grow as you earn popularity and sponsorship deals), arm bands and hairstyles, it's time to play your first game and enter the draft. Height and weight play a role in your original rating and how you'll progress over time with some attributes being more affected than others. As you'd expect, you begin by creating your player. I recently spent some time up at EA's studio in Vancouver and got a first-hand demo of the new mode. Now it's time to dive into the new Become Legendary Mode, which is NBA Elite 11's take on the classic career. I've already talked about the standard gameplay at length, both at E3 and after.